This time it's Skilled Magical Combat,explaining the basics and advanced techniques of magical battles!
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Ok,so you know the high pip spells? Yes? Well,if you save up pips by casting some 0 pip spells you might up to +85% than the original damage and maybe a few shields! So lets choose a firecat for example ranging
from 85-135 (95-135 sometimes) with some minor 0 pip spells it could be ranging from 386 to 562!
All you need is A FIRECAT,a hex,a fireblade and firetrap and a balanceblade!!!
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You see the school icon next or under a monster's name? This shows what they're resistant to! For example a helephant on a Fire monster would do about 25% less damage than normal!
They're all resistant but they all also have a boost! These are spells that have an extra effect.
My chart is below -
(it is incomplete)
Death spell : boost on either LIFE mob/boss or BALANCE mob/boss I'm not sure...
Life spell : boost on DEATH mob/boss...
Balance spell : (unknown try to find out yourself)
Myth spell : boost on either BALANCE mob/boss or LIFE mob/boss
Fire spell : Boost on ICE mob/boss...
Ice Spell : boost on FIRE mob/boss...
Storm spell : boost on (unknown try to find out yourself)
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HEALING in the game is very important so I suggest choosing death or life as a secondary school. The PIXIE spell,given at lv3 doing a 400 heal to yourself only,is received as FAIRY doing 420 to anyone. The satyr spell is always useful but in my opinion the best healing spell is either DRYAD or the one where God's Hand reaches out of clouds...
Thank you for reading! Hope it helps.
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